Tuesday, 9 December 2014

Friday Dev Session [05/12/14]

Hey everyone :)
On Friday, as usual we were testing our exciting new feature which allows you to click and place whole lots which has now been added in the game. Must say, we saved a lot of time building a city. Twigz has also been playing with fortress style walls, which can survive a very large amount of blasting! This week we began building our criminal bases/mafia hideouts. We also managed to build a few more simple type houses as start off point houses for those who want to start small as well. A sawmill was also created which looked absolutely amazing. A few FPS style shooting hideouts and runs were created and we had a lot of fun putting them to the test.


All in all I feel like things are coming together quite nicely and I am super excited for our next playtest session this coming Friday. If any of you would like to join, feel free to jump onto our server at 9pm South Australian time and get involved with our mayhem.

Monday, 1 December 2014

Friday Dev Session [28/11/14] - My Rocket Launcher has Unlimited Ammo

Hey everyone :)

On Friday we hosted a remote playtest session with four people to test the recent addition of the "click and place" whole building system that has been released with the last patch update. The new system made it incredibly easy to fill a map with a city. It only took 5 minutes tops to get a nice city ready for destroying which is what we like, means more time for demolition.

Before... Point and Click Building

The city that was built in the beginning was almost unrecognisable by the end of the session. We had a lot of fun chasing each other through the town with rocket launchers, seeing who could out run the other players the longest. We lost track of time and ended up playing until 1 in the morning! It's easy to do with destroy mode, you get carried away rather quickly with all the exploding!

After This was an office tower


Wednesday, 19 November 2014

So I Figured Out How to Enable Antialiasing in SDL2

So I figured out how to enable OpenGL Multisample AntiAliasing. Simply put the following before you call SDL_CreateWindow:

 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, SC->multisampleLevel); 

Where SC->multisampleLevel is the multisample level. I find that values greater than 4 may crash on some machines, so I've made it so that you can only select up to 4xMSAA in the graphics option menu. If you want to go to 8x or 16x, you have to edit settings/video.txt.

And here are the before and after shots:

Get Voxel Turf at http://www.voxelturf.net/.